Wednesday, 5 December 2012

Scolling along two axes

lets the player go up down left right like pacman.

spaces that scolls along one axis

the scence of movie forwards/ traveling s

Wraparound space

you get a lot more movemnet in this game up down left right.
has distance this space is contained but with a bit of freedom to travel.

2d contained space


using pixels to show the object.
how is it contain by the screen you cant step out of it meaning the only way to win/play it to fight. which is the object of the game if you could step out of the screen it would lose the feel of the game the sence of panick when the aliens are coming down faster and quicker the contained space does that.

Games Spaces



text based.

the power of your imaganation.
if your imaganation is good it will help bcause this game works with it. You your self are the only limit in the game.

analysing screen shot


 assassins creed revelation
publisher: Ubisoft designger: Alexandre Breault (Lead Designer)
date : november 15 2011
genre: Action-adventure, openworld,stealth.
set in 1511 AD

The main features of the image are the main character in the forgrounds and the castle in the background. the focal pion is the the character, geometrical shapes i can see are squares and circals from the castle. no symetry but the image is still balanced its more asymmetry than anything.
they have used light to move your eye around the image.

thes dpth in the screen shot using proposion and prospective also using space the scence of space between the character and the castle.

the colours in the image are darks the a touch of warmth "the lights". Blues blacks yellows, white and red and the colours in the image they give the effect and atmospher is cold and night.

Influences because of the game the influences are historic show by the castle.

the screen shot is a enviroment screen shot the character is in volved with the shot its looking at the castle it allso has dark colours fits on the image stands a lot more because its in the forground.

subject the character is looking at the castle the castle is placed in the mountains middel of no where
because the character is faceing the castle shows the direction of the character movement.

 
 
 
 
A castle and the sward on the character show date set in the past also the clothes their not modern, the moon in the sky the finger being human shows on earth.

my respones to the image is curiosity "whats in the castle is it good or bad is there more to the image outside the fram.

Johan Huizinga

play is older then culture, civilization hasn't added essential features to the genral idea of play. Play has allways been the same and you can relate it to animailsallso. Huizinga says "animals play just like men /children, we only have to watch young dogs to see that all the essentails of human play are present in there gambols". they invite one another to play, they keep to the rules for example do not bite or bit hard your brothers ear. they pretend to get angry to add to the fun of the play and for what simply for enjoyment.

play even in its simplest form to the a animal level its more then a mere physiological phenomennon or psychological reflex theres more to it. its more then just a biological activerty, in play there is something at play. whats at play then, "biological activerty", the human body we use it to play for the mind enjoyment, excitment, laughter many more.

psychology and physiology deal with the observation, description and explanation of play in animal, children and adults.
Animals and children play the same till a surten piont when children grown up more they stop playing surtain thing a animal would play for example play fighting, chase... they get more muture and find diffrent ways to play that animal couldnt do. and when it comes to adults they dont really like playing childest things.

what is the fun of play why do we get excited even whiching play like football even when you are just watching it you get excited. its another way of expireanting  fun someone scoring a goal its what you want.